About Me
Software Engineer and Game Developer
Software Engineering
I’m a software engineering student at DTU Lyngby, currently in my 5th semester, with a strong focus on software architecture, distributed systems, and DevOps. I love building reliable, scalable systems and bringing structure to complex technical challenges. My experience spans compiler design, full-stack development, and system and network security. I’m driven by a desire to write clean, efficient code that not only works but can grow and adapt with the product.
Game Development
I’ve been passionate about game development since I was 15—over a decade of creating, experimenting, and learning. I started out modding and creating servers with Lua and moved on to building full projects in GameMaker and Unity. My focus lies in crafting engaging gameplay systems, optimizing performance, and exploring how technical design can elevate player experience. Game development combines everything I enjoy—creativity, logic, and problem-solving—and continues to shape how I approach software engineering as a whole.
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